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Actualización de League of Legends Muchisimos cambios en habilidades ojo Teemo - Torres - Items

#1 Usuario Desconectado   f3nyx

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Publicado el 11 de November de 2009 - 15:53:16 Horas

En negrita los cambios más importantes!!!:cuek:

Muchisisisimos cambios considerables en costos rangos y cooldowns lo que hará que cambie un poco la dinámica de juego.


Con Teemo que ahora desaparece si se queda quieto, en conjunto con otros stelthers o al usar Brush(pasto) da lugar a preparar emboscadas.

El Oracle cristal ahora cuesta 400 en vez de 450, por lo que ahora los stelther la tendrán más difícil.

Nuevo ítem Void Staff da 40% de penetración a los ataques de magicos. (WTF!)

Las torres ahora hace muchísimo daño y hace mucho más daño que antes si cambia de Campeón 150% en vez de 75%

Se puede decir que Nunu, Ramus, Dr Mundo y Blitzcrank están más power que antes.



PVP.Net 30.10

* Help System: If you see a "?" button anywhere in the client, click on it to bring up the help system. This system is designed to give you some basic information about various aspects of the client.
* The client has been significantly optimized for performance. Users will have a slightly longer loading and login time, while transitions and loading in the rest of the client are up to 5x faster in some areas.
* Summoner Runebooks have been significantly optimized and should perform much better.
* Fixed an issue with Maestro that would cause users to see errors at various points.
* Fixed a typo on the Masteries page in the Summoner Profile.
* Changed the primary font in the client to Fritz Quadrata.
* Fixed various Localization Issues

League of Legends (displays as

* Tantrum Damage modified from 115/130/145/160/175 to 100/120/140/160/180
* Curse of the Sad Mummy Duration reduced from 3 to 2.5


* Static Field Damage increased from 200/300/400 to 250/375/500


* Feral Scream Cooldown reduced from 17 to 16
* Feral Scream Range increased from 615 to 650
* Rupture Range increased from 900 to 1000

Dr Mundo

* Burning Agony AoE range increased from 300 to 325
* Burning Agony Movement Impairment Reduction increased from 20/25/30/35/40% to 25/30/35/40/45%
* Masochism cooldown reduced from 8 to 7
* Stats: Increased Attack Speed per Level from 2 to 2.3


* Eye of the Storm Mana Cost reduced from 70/90/110/130/150 to 70/85/100/115/130
* Adjusted the selection radius to match her size


* Lay Waste Ability Power Ration is now correct
* Fixed a bug with Wall of Pain where it was slowing units 2 second after the particle had faded


* Shunpo Ability Power Ratio reduced from .8 to .75
* Shunpo Cooldown reduced from 9/8/7/6/5 to 10/9/8/7/6
* Death Lotus Ability Power Ratio reduced from .4 to .35


* Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite's Movement Speed by the equivalent percentage lost
* Unstoppable Force Stun Duration reduced from 1.5/2/2.5 to 1.5/1.75/2
* Unstoppable Force Cooldown increased from 120/100/80 to 140/120/100


* Black Shield Cooldown increased from 15 to 17
* Black Shield will now no longer dispell debuffs when cast. It will still block incoming debuffs.


* Spirit Fire Cooldown increased from 11 to 12
* Spirit Fire Mana Cost increased from 60/75/90/105/120 to 70/85/100/115/130


* Blood Boil Attack Speed increased from 20/30/40/50/60% to 25/35/45/55/65%
* Absolute Zero Damage increased from 400/600/800 to 500/700/900
* Absolute Zero Attack Speed Slow per second increased from 15% to 25%
* Absolute Zero Range increased from 525 to 575


* Increased base Health from 400 to 420 and Health per level from 76 to 86
* Tremors damage increased from 55/110/165 to 65/130/195


* Deceive Cooldown increased from 9 to 10
* Deceive Mana Cost increased from 80/70/60/50/40 to 90/80/70/60/50
* Deceive Duration reduced from 5 to 4
* Deceive Range reduced from 575 to 500
* Two-Shiv Poison Mana Cost increased from 75 to 80
* Jack in the Box Fear Range reduced from 450 to 400
* Jack in the Box Base Health reduced from 200 to 150
* Jack in the Boxes are no longer magic immune, but instead have 50 Magic Resist


* On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies


* New Passive: Lie in Wait: Teemo will now stealth after standing still for 6 seconds without taking an action (damage will break this effect). Moving or taking actions will break Teemo out of stealth.


* Increased auto attack missile speed from 1450 to 2250
* Rapid Fire Mana Cost decreased from 100 to 80
* Rocket Jump Mana Cost decreased from 100 to 80
* Exploding Shot passive explosion damage increased from 30/50/70/90/110 to 50/75/100/125/150
* Exploding Shot active component now will tick damage every second as opposed to every half second
* Buster Shot Mana Cost from decreased from 150 to 140
* Buster Shot pushback radius increased from 150 to 175

Twisted Fate

* PAX Skin will now properly display in game
* Gate now has the proper team color indicators
* Gate will no longer create a vision bubble at the target location


* Primordial Burst Base Damage increased from 100/250/400 to 200/300/400
* Dark Matter Cooldown reduced from 13 to 12

* [b]Dark Matter Mana Cost modified from 90/105/120/135/150 to 100/110/120/130/140[/b]

Summoner Spells

* [b]Clairvoyance Cooldown reduced from 60 to 55[/b]
* [b]Heal: A debuff is now placed on Champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.[/b]
* [b]Ignite: Fixed an issue that prevented ignite from being cast while silenced[/b]


* Guardian Angel Health / Mana Restored on Respawn reduced from 50% to 40%
* [b]You can no longer teleport while being revived by Guardian Angel[/b]
* [b]Oracles Crystal Cost Reduced from 450 to 400[/b]
* [b]Malady Attack Speed increased from 40% to 50%[/b]
* [b]NEW ITEM: Void Staff: Mid Tier Ability Power/Mana Item: Gives your spells 40% Magic Resist Penetration[/b]
* [b]UPDATED ITEM: Sorcerer's Shoes: Changed to flat 15 Magic Resist Penetration.[/b]


* Fixed a bug causing some spells or characters to not preload properly.
* Tutorial text altered to reference proper default key bindings.
* [b]Melee minion gold per kill increased from 18 to 20 on three lane maps and from 22 to 24 on two lane maps.[/b]
* [b]Increased base gold per kill from 250 to 300[/b]
* Decreased max kill streak multiplier from 4 to 3.333 (effectively 1000 to 999.9 gold)
* Decreased gold pool for assists from 70% of base to 58.3% of base (no effective change)
* Decreased kill stream bonus multiplier per kill from .2 to .166 (no effective change)
* Decreased minimum death stream penalty from .35 to .3 (no effective change)
* Mender's Faith now provides 10 x level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
* Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles
* Fixed a bug for chain missiles disappearing when a unit dies / goes out of range
* Fixed a large amount of server and game crashes (About 15 different types of crashes)
* Improved minion turning when they appear from fog of war
* Fixed a bug with bots always spawning in middle of platform
* Fixed the illusion of "loss of health" when moving the camera around distant units
* Fixed a bug related to disappearing and reappearing particles
* Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map


* [b]Turret damage scaling changed to 85% to 155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.[/b]
* [b]Turret backdoor bonus decreased from 250 to 200.[/b]
* Turret armor and magic resistance growth decreased from 2.5 to 1.5.
* Turret armor and magic resistance decay decreased from 5 to 3.
* Second turret base armor decreased from 42.5 to 37.5
* Inhibitor turret base armor decreased from 55 to 47.5

Baron Nashor

* Reduced Mana Regen from 25 Mana per 5 to 17.5 Mana per 5
* [b]Reduced Health Regen from 5% per 5 to 3.5% per 5[/b]

Twisted Treeline

* [b]Reduced Inhibitor Health from 3600 to 3000[/b]
* [b]Reduced Crest of Flowing Water's Movement Speed Buff from 50% to 45%[/b]
* Increased Respawn Time from 18-35 to 20-37
* [b]Adjusted Crest of Crushing Wrath (The dragon buff) to increase damage by 1% per level.[/b]
* [b]Adjusted Crest of Nature's Fury (The wolf buff) to increase attack speed by 20% and reduce cooldowns by 10%.[/b]
* Decreased the range of the vision sentry in the middle, such that you cannot see into the lanes above and below the jungle.
* [b]The nexus should now have only one turret instead of two.[/b]
* [b]Increased the health of Super Minions by 200 and their damage by 20.[/b]
* Cooldown reduction should now be properly capped at 40% on Twisted Treeline.
* Fixed minion pathfinding

Este tema ha sido editado por f3nyx: el 21 de November de 2009 - 14:00:48 Horas

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